Friday, August 27, 2010

PSYLOCKE

PSYLOCKE


Psylocke (Elizabeth "Betsy" Braddock, sometimes spelled as Elisabeth) is a fictional character depicted in comic books published by Marvel Comics, most notably those comics featuring the superhero team the X-Men.
She was initially a supporting character in the adventures of her fraternal twin brother, Captain Britain, briefly substituting for him in the role.Later, she became the mutant superheroine Psylocke. Originally presented as a telepath, the character was eventually written as unexplainedly possessing telekinesis. Psylocke later possesses both abilities.
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Psylocke originally possessed the power of telepathy, she could read and project thoughts over long distances; control minds; subdue and tap into other's powers; affect people's memories; project mental illusions; project psychic waves (psywaves); and generate psi-bolts that could stun, injure, or kill others. She could also project her astral self, and the astral bodies of other people, into the astral plane. She could scan entire towns with her mind, and leaf through the psyches of the inhabitants of a city to learn of their condition or intentions. She could also probe individuals to check up on their status.
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When using her powers, a butterfly-shaped energy aura would appear around her face. It was never truly made clear in the comic books by the writers whether this was something that could be perceived by others or if this was simply an 'effect' to show when Psylocke was using her powers to the reading audience (although it was implied that it could be). This 'butterfly' (sometimes depicted as having eyes in its wings) was also the form Psylocke usually took when manifesting her astral form, both on the astral plane, and in the physical world; although she occasionally used an illusory image of her physical body. After her transformation, Psylocke's psi-form changed to reflect her new Asian appearance.
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Psylocke has been classified as a master martial artist, though the specific fighting arts she has mastered have never been revealed. Psylocke's fighting skills and techniques have been shown to surpass those of the average Hand ninja, or Crimson Dawn Undercloak, and have been said to rival those of a ninja master.
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QUICKSILVER

QUICKSILVER
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Quicksilver (Pietro Django Maximoff) is a fictional character that appears in comic books published by Marvel Comics. Quicksilver is a mutant capable of moving and thinking at superhuman speeds. Originally capable of running at the speed of sound; exposure to the High Evolutionary's Isotope E made it possible for the character to run at supersonic speeds of up to Mach 5 and resist the effects of friction, reduced oxygen, and kinetic impact while moving at super-speeds. The character's speed allows him to perform feats such as create cyclone-strength winds; run up walls and cross bodies of water.

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Quicksilver loses his powers of speed when his sister alters reality, but gains new powers courtesy of the Inhumans' Terrigen Mist. The mist gives Quicksilver the ability to displace himself out of mainstream time and space and "jump" into the future. The character can summon several time-displaced duplicates of himself and appear to teleport by "jumping" into the future and then returning to the present at a new location. By voluntarily embedding fragments of the Terrigan Crystals into his own body, the character could empower former mutants with extreme versions of their superhuman abilities. The effect, however, was usually fatal. The crystals are subsequently forced from the character's body by the mutant Rictor, leaving him without these abilities. Quicksilver inexplicably regains his mutant superspeed powers after having a series of hallucinations.

SCARLET WITCH

"SCARLET WITCH"

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The Scarlet Witch (Wanda Maximoff ) is a fictional character that appears in comic books published by Marvel Comics. The character first appears in X-Men #4 (Sep. 1963) and was created by Stan Lee and Jack Kirby.

Initially, the Scarlet Witch had the mutant ability to manipulate probability via her "hexes", which usually manifested physically as "hex spheres" or "hex bolts". Wanda has the ability to affect probability fields to cause an occurrence of various unlikely phenomena, including spontaneous combustion of flammable objects, rapid rust or decay of organic or inorganic materials, deflection of objects in flight, and disruption of energy transmissions or fields. These hexes were relatively short range and limited to line of sight. Casting a hex requires a gesture and concentration on her part, though the gestures are largely a focus for the concentration. Despite this precision, the hexes are not necessarily guaranteed to work, particularly if Wanda is tired or using her powers excessively. If overextended, Wanda's hexes can backfire, causing probability to work against her wishes or to undo previous hexes.

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Doctor Strange also states to Beast that Wanda's one spell is of such complexity and strength that it has woven itself into reality and the world of magic itself, and that if he were to even to try to reverse it, all of reality would implode; the spell Wanda cast also affects even the alternate realities, strongly implying she was of sufficient power to permanently change the Multiverse itself, which is nearly unprecedented, even by cosmic entities. As the spell causing Decimation only affected mutant-based powers, not mystic-based ones, in all logic, Wanda is still perfectly capable of wielding magic, even if her mutant hex-powers have been removed. Wanda has recently shown herself to be capable of projecting her astral form for considerable periods of time and achieving flight, intangibility and even teleportation of many people over continents and oceans without apparent exertion or effort.

THE WASP

The Wasp is a founding member of the Marvel Comics superhero team, The Avengers. The original character to bear that name was Janet van Dyne. Created in 1963 by Stan Lee and Jack Kirby, she was the love interest of Henry Pym — the hero variously known as Ant-Man, Giant-Man, Goliath, and Yellowjacket. After her 2008 death, the grieving Pym adopted "the Wasp" as his own code-name.Both versions have had the ability to shrink to a height of perhaps several centimeters, fly by means of insectoid wings (which appear only at small size), and fire energy blasts.

Making use of sub-atomic Pym particles, the Wasp possesses the power to alter her physical size, causing her body's mass to be shunted to or gained from an alternate dimension known as Kosmos. She is able to shrink to a minimum of half an inch or grow to a maximum of several hundred feet. Smaller or larger sizes are possible but the exertion begins to put a strain on her body. Initially, these abilities stemmed from use of a Pym particle gas released from special capsules. Over time, however, her body has absorbed enough particles to allow her to alter her size at will.

At miniature size, her strength level increases as her body's mass is compacted. At giant size, her strength and endurance increase geometrically with her height, reaching superhuman levels. Despite the advantages of giant size, Janet usually prefers to remain the diminutive Wasp, calling on her growth power only in times of extreme emergency.

At miniature size, the Wasp grows a pair of translucent insect wings from her back, a result of genetic modifications provided by Hank Pym. These grant her the power of flight, at speeds up to 40 mph (64 km/h).

The Wasp is able to harness and augment her body's natural bio-electric energy, releasing it from her hands in powerful electrical bursts, which she calls her "stinger blasts" or "wasp's stings." Originally, she required special wrist devices to produce these but again, Pym particle absorption has allowed her to create the ability unaided.

The Wasp's genetic modifications also grant her the ability to sprout small prehensile antennae from her forehead which allow her to telepathically communicate with and control insects. However, this is an ability which she rarely uses.

Van Dyne has also displayed several non-superhuman abilities that have garnered her special fame and attention, foremost of which is her fashion sense, as in nearly all of her early appearances, she sported a new costume, presumably designed and manufactured on her own. In addition, The Wasp is one of the most intuitive, if not deductive, members of the Avengers. She effectively deduced that a chemical accident created a schizophrenic break in Henry Pym, the relationship between the scarlet witch and the Vision was the result of the infused personality of Wonder Man, and guessed the identity of Iron Man at a time when Tony Stark faked his own death.

Thursday, July 15, 2010

SPIDER-MAN

SPIDER-MAN
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Spider-Man is a fictional character in comic books published by Marvel Comics. was created by scripter-editor Stan Lee and artist-plotter Steve Ditko. Lee and Ditko conceived of the character as an orphan being raised by his Aunt May and Uncle Ben as an ordinary teenager, having to deal with the normal struggles of youth in addition to those of a costumed crime fighter. Spider-Man's creators gave him the ability to cling to walls, shoot spider-webs using an invention he had created, and react to danger quickly with his "spider-sense", enabling him to combat his many foes, including Doctor Octopus, the Sandman, the Lizard, the Green Goblin, and Venom.
spiderman!!!!!!!!!!!!!!!!!!!! Pictures, Images and Photos

A bite from an irradiated spider causes a variety of changes in the body of Peter Parker, giving him superpowers. In the original Lee-Ditko stories, Spider-Man has the ability to cling to walls, superhuman strength, a sixth sense ("spider-sense") that alerts him to danger, perfect balance and equilibrium, as well as superhuman speed and agility. Brilliant, Parker excels in applied science, chemistry and physics. The character was originally conceived by Stan Lee and Steve Ditko as intellectually gifted, but not a genius. However, later writers have depicted the character as a genius. With his talents, he sews his own costume to conceal his identity, and constructs many devices that complement his powers, most notably mechanical web-shooters. (This mechanism ejects an advanced adhesive, releasing web-fluid in a variety of configurations, including a single rope-like strand to swing from, a net to bind enemies, a single strand for yanking opponents into objects, strands for whipping foreign objects at enemies, and a simple glob to foul machinery or blind an opponent. He can also weave the web material into simple forms like a shield, a spherical protection or hemispherical barrier, a club, or a hang-glider wing.) Other equipment include spider-tracers (spider-shaped adhesive homing beacons keyed to his own spider-sense), a light beacon which can either be used as a flashlight or project a "Spider-Signal" design, and a specially modified camera that can take pictures automatically.

Wednesday, July 14, 2010

STRINGRAY


Stingray (Walter Newell) is a fictional character that appears in comic books published by Marvel Comics. The character first appears as Walter Newell in Tales to Astonish #95 (Sep. 1967) and as Stingray in Prince Namor, the Sub-Mariner #19 (Nov. 1969).

Walter Newell designed and wears the Stingray battlesuit, an armored exoskeleton suit composed of a superhard artificial cartilage designed mainly for underwater use. The Stingray battlesuit enhances his strength and durability to superhuman levels, which allow him to operate within the crushing pressures of the ocean depths. His suit is equipped with an oxygen-diffusing system providing breathable air almost indefinitely, allowing him to breathe underwater. The suit also gives him enhanced swimming speed and its streamlined wings allow him to glide through air for great distances. The suit's chief offensive weapon is a powerful electrical discharge device built into the exoskeleton, able to project bolts of up to 20,000 volts through air or water and released through the gloves.

Walter Newell has a gifted intellect, and has a Ph. D. in oceanography. He is an experienced oceanographer, and a skilled inventor of experimental oceanographic equipment.


My Dad and I

While the typhoon is hitting outside bringing heavy rains and thunder, my dad and I is enjoying and keeping our selves busy by playing our favorite USA online casino. However, even though we both like Casino games, we are different in terms of what casino games we are playing. Mine is roulette because it is much easy and the rules are very simple. All you have to do is to guess what the winning number is. And that's it! Once the ball falls into your number, then you'll be declared as the winner. No skills or techniques needed. Unlike Poker, which is my dad's favorite. He is really an expert in this game and i don't have any idea how he was able to master the game as if it is a "no sweat" to him. POker is quite complicated to me and it is very confusing too so i don't pay so much attention to it. I would rather play games of chance like Roulette and slot machines than risking my money on such game. But even though we do not have the same taste is casino games, one thing for sure, we enjoyed each others company while enjoying the one day vacation.

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