Showing posts with label Street Figher. Show all posts
Showing posts with label Street Figher. Show all posts

Sunday, September 18, 2011

ZANGIEF


Zangief is a video game character created by Capcom. He is part of the Street Fighter series of fighting games.

As the greatest professional wrestler in the Soviet Union, Zangief was contacted by a man referred to as Erai Hito (Great Man) to represent his country in the second World Warrior tournament; this individual clearly resembles former Soviet leader and President, Mikhail Gorbachev.

Zangief agreed and began training in the extreme climates of Siberia. He built his strength by wrestling polar bears, gaining many fearsome scars in the process, concocting his trademark Spinning Piledriver after being picked up by a cyclone while performing a piledriver on a bear. With the assistance of his government, Zangief emerged from his training as "The Red Cyclone", determined to demonstrate Russia's magnificent power to all of the world.


Zangief is a close range character as he is a wrestling type. Many of his moves are more complicated to pull off due to the 360 motions input required to perform the moves, making him a character for advanced players. Zangief is one of the slowest of all characters in the Street Fighter games, and presents a large target, yet is widely considered top-tier as he can control large amounts of space whilst negating the ability of other characters to do so with their projectile moves, with evasive techniques such as Spinning Lariat and Banishing Flat and the ability of his Spinning Piledriver to grab opponents out of most ground-based moves.


Tuesday, August 23, 2011

SAKURA


Sakura Kasugano is a video game character in the Street Fighter series of fighting games. She is a 16-year-old (as of Street Fighter Alpha 3) Japanese schoolgirl who has an intense fascination with Ryu. She has managed to copy and learn some of Ryu's techniques, but really wants him to train her personally.

Sakura typically fights in her school's uniform, a short-skirted sailor fuku (seifuku) with the collar popped and red bloomers underneath. She wears a red top under her uniform, sparring gloves, and a white headband.

Sakura was not one of the initial Street Fighters pulled into the Marvel Universe, but she did arrive for the second event during Marvel Super Heroes vs. Street Fighter. Sakura, having not yet fully mastered her own style of fighting, felt the most disoriented as a result of being in a different universe, and found that her fighting abilities were slightly altered. She was unable to control the direction of her Hadoukens and found them launching up towards the sky. However, she was excited to find that she could throw them in mid-air down towards the ground. But that was not the end of the oddities that Sakura encountered.


Sakura fights in an emulation of Ryu's fighting style. She can successfully manipulate ki and is subsequently able to perform the "Hadouken" energy attack (however, due to her lack of training, she cannot throw it the full length of the arena like Ken or Ryu can). Unlike Ryu and other practitioners of the same art, she can control the size of her Hadouken and throw larger Hadoukens that sacrifice range and execution speed for size (up to 3 times larger). In the Marvel vs. Capcom series, she throws her Hadoukens diagonally upwards, though her "Hiyakeshita" (literally "Sunburned") version still throws them horizontally). In Capcom vs. SNK 2, she is given an energy spark instead of a traditional projectile (called the "Hadoushou") that hits 3 times but is limited to the area in front of her hands. Her other attacks include "Shunpuu Kyaku", a short version of the "Tatsumaki Senpuu Kyaku" attack (instead of sailing through the air, Sakura's version rises then falls in an arcing pattern and traditionally only goes about 60% of the screen at its longest range) and "Shououken", a version of the "Shoryuken" that sees her running before executing the attack (weak version is very similar to a normal Shoryuken, but with an extended delay; when performed with the Fierce punch button, the attack can hit 6 times as she is running toward her opponent). Her super attacks include her own interpretations of the "Shinkuu-Hadoken" (the Shinkuu-Hadoken, like her regular projectile, will not cover the full length of the screen) and "Shoryu-Reppa" ("Midare Zakura"). Her third super attack is a ground based spinning leg attack (called the "Haru Ichiban", literally translated as "first one of the spring") that ends with a side kick that knocks her opponent away. In the Marvel vs. Capcom series (under her "Hiyakeshita Sakura" version), the Street Fighter EX series and Rival Schools she also gains the Shun Goku Satsu and marvel vs capcom. Sakura is able to launch her hadouken in air but bigger and multiable bigger hadouken and her shinnku hadouken is similar to ryu when she is in dark form this gameplay is in marvel vs capcom series

Sunday, August 21, 2011

RYU


Ryu is a video game character created by Capcom, and is the main character in the Street Fighter series. Ryu is the archetypal fighting game protagonist, and he has provided the basis for many other fighting game characters. Ryu was an orphaned child, with no knowledge of who his parents were or if they are still alive. When he was a young child, he was adopted by a man named Gouken and began living with him as well as learning a martial art rooted as an assassination art. When Ryu was about 23 years old, Gouken thought that he was ready to travel the world in order to test his skills against the best fighters in the world. With this, Ryu left Gouken and Ken, and headed to fight in the first World Warrior tournament.

Ryu is the quintessential "basic" character in fighting games with an intuitive array of punches and kicks, and very basic special moves. Unfortunately, he is a rather predictable character because of being very popular, and many pro-players know much of his tactics, that doesn't mean that he's considered ineffective because of this. Ryu is an extremely balanced character who can still put up a good fight and has one of the best assists in the Vs. series(Hadouken), especially in TvC, where his Hadouken is godly in extending combos.
It's assumed that Ryu's rival is currently Wolverine. Both are fierce veterans in the game series, often being many fans' #1 character picks, and both are portrayed as warriors with an honor code, a dark side, and the will and determination to fight against all odds. Both have also spent time living and training in Japan, for many years at a time. Furthermore, they are both iconic characters for their respective franchises, both specific (X-Men and Street Fighter) and general (Marvel and Capcom), so the pair seems ultimately justifiable.

Saturday, July 30, 2011

KEN MASTERS


Ken Masters is a video game character created by Capcom. He is one of the main characters from the Street Fighter series of fighting games alongside Ryu, having made an appearances in all major incarnations of the series. Ken is most easily recognized by his sparring gloves (yellow in the Alpha Series, red or brown elsewhere) and bright red karate gi with the arms ripped off, similar to Ryu's (Capcom has said that a red gi was chosen to stand out and to reflect his more flashy style of fighting). Unlike Ryu however, Ken's gi shows less wear and tear, this difference was first shown in Street Fighter III and will continue in Street Fighter IV. His hair is blonde (some sources indicate that his hair may in fact be dyed; evidenced that some of his sprites have black eyebrows) and has long eyebrows. He wears a black belt at his waist and fights barefoot. In the Street Fighter Alpha series, he had longer hair that he tied back with a red ribbon into a ponytail. The official explanation for the loss of the ribbon is that he gave it to Ryu to wear during the events of Street Fighter Alpha 2 (as stated in Ken's own ending); Ryu was distracted during his fight with Ken because he had just fought Akuma, and ended up losing. Ken gave Ryu the headband to remind him of their fight.

Ken mainly focuses on the Shoryuken move, to the point where his Shoryukens set the opponent on fire. Ken's Tatsumaki Senpuukyaku does not allow him to dodge projectiles at the start of the spin, but spins faster, allows him to hit his opponent up to five times. Ken's Hadouken attacks are less concentrated than Ryu's, but Ken's Shoryuken has more range and does more damage than Ryu's.

Thursday, July 21, 2011

GUILE


Guile is a video game character in Capcom's Street Fighter series of fighting games. Although his role in the Street Fighter story is minimal, he is considered the third leading male character in the series, after Ryu and Ken, largely due to his effectiveness as a character and his popularity.[citation needed] In the live action Street Fighter movie, Guile is given the full name of William F. Guile with the military rank of colonel, although Capcom did not canonize it. However, the name was also used in the US Street Fighter cartoon. In the Udon Street Fighter comic book, Guile is the character's first name.

Guile's two primary Special moves are the Sonic Boom (Projectile based attack) and the Somersault Kick (an anti-air attack). Both moves require a charge motion of-course. Throughout the series, these have been Guile's main special attacks and has been known to have more Super Attacks than special moves. The "Sonic Hurricane" is not a projectile but if it connects, it traps the opponents in and does multiple hits. Somersault Strike is basically his Somersault Kick with two more kicks added in. It acts like Ken's ShoryuuReppa in that it performs three Somersaults. It is also considered one of Guile's most difficult moves to perform. In Capcom vs. SNK he gained another Super Move called "Total Wipeout" which allows him to do consecutive punches that end with a final Backhand punch that knocks the opponent away. This move is similar to a super move he had in the EX series called "Opening Gambit", which also features consecutive punches but ends with a modified side Somersault kick instead of a backhand.

Thursday, July 14, 2011

DHALSIM


Dhalsim is a fictional character from the Street Fighter series of fighting games. In the story, he hails from Kerala, India. Generally a pacifist, Dhalsim fights to raise money for his village, but realizes that it contradicts his pacifist beliefs. The only significant part he played in the overall story of the series was to make Cammy White self-aware. Dhalsim retired from fighting after the second World Warrior tournament, and continued to roam the world helping those in need.
Dhalsim is the original long-range fighter of fighting games. Dhalsim's intense training has given him the ability to contort and extend his limbs into forms physically impossible in real life; he can project his arms and legs outward in order to deliver attacks that would be out of the range of normal limbs. Dhalsim's fighting style involves keeping the opponent at bay with distance attacks and projectiles, and optimally, only getting close to strike with a surprise aerial attack or sliding kick. Due to his reach advantage, Dhalsim has both very low offense and defense, making it vital for him to avoid sustaining too many blows from a strong fighter. Dhalsim's sprite, while standing, is actually quite a small target, due to the total number of pixels Dhalsim's sprite occupies while not attacking. Dhalsim becomes a much larger target while attacking. As of Super Street Fighter II Turbo, the player can make Dhalsim do only short range attacks by holding back on the joystick.

Dhalsim's abilities resemble those of an Indian fighter in the 1976 motion picture Master of the Flying Guillotine starring Jimmy Wang Yu. Like Dhalsim, the fighter in the movie used a yoga-based fighting style and had an unnatural ability to extend his limbs to attack.

Dhalsim's personality resembles that of an Indian mystic; vegetarianism, spiritualism and meditation, and simplicity, as Dhalsim wears very simple attire. Also Dhalsim is aware that if he uses his power to harm, he may become evil, and frequently questions his decisions to use his powers for fighting. In these aspects, he bears a remarkable similarity to Mohandas Gandhi. All forms of yoga are meant to aid a personal journey towards enlightenment and not to harm others. Therefore, Dhalsim is constantly concerned about his fighting style overwhelming his own principles of nonviolence. In contrast, Dhalsim's minimal clothing and necklace of skulls are reminiscent of the medieval Hindu ascetics known as Kapalikas ("skull-bearers") who were often related to macabre imagery such as cannibalism and human sacrifice.

Monday, July 11, 2011

DARK SAKURA


Having not trained officially in the Anasatsuken form of Shotokan like Ryu & Ken, Sakura dives head first into any new ability she discovers. As such, without proper training, she was unable to resist the lure of the Satsui no Hado.
Her game play is like Sakura in Street Fighter Alpha 2, her Hadouken now travels across the screen horizontally instead of disapating diagonally. Her Shouoken no longer has the energy shield in front of it when used on the ground, but it is present when she performs the attack in mid-air. Her Shinnku Hadouken is now an energy beam like Ryu's instead of a steady stream of repeated diagonal Hadoukens. She also gains the Ashura Warp and Shun Goku Satsu from Akuma.

Saturday, July 9, 2011

DAN HABIKI


Dan Hibiki is a character from Capcom's Street Fighter series of fighting games. Dan is consistently portrayed as an arrogant, overconfident, yet a generally weak character in many of the games he is featured in (for that reason, considered a joke character). He is widely considered to be the comic relief of the series because of his over-the-top poses and battle cries.

Dan has a similar outfit to Ryu and Ken, wearing a traditional Karate gi, but pink (a color combination of Ryu and Ken's gi). Dan also wears a black undershirt. His head and face closely resembles Robert from Art of Fighting.

Though his fighting stance is similar to Ken and Ryu's, it is more "loose" and animated. Many of his mannerisms directly mirror those of Yuri Sakazaki.



Due to his generally weak and slow moves, Dan is widely regarded as a joke character, not to be used for any serious competition. He is also popular as a handicap to skilled players, as his weakness makes winning matches more difficult when against notably powerful characters such as Ryu, Ken and Charlie. As such, selecting Dan can in itself be seen as a taunt, since doing so implies high confidence that a player is superior in skill to his or her opponent. Strangely enough, all these weaknesses and the sheer comedy value have combined to make Dan a campy fan favorite of sorts.

In some games, however, Dan's strength and ability is increased to give him a fighting chance on the level of most opponents, in such cases, his comedy value is in his over the top attitude. Despite still being a joke character in Street Fighter IV, Dan's skills are enough to match of higher tier characters (his Gadouken has increased range and his Koryuken is stronger, compared to the previous games).


Friday, July 8, 2011

M. BISON


M. Bison, known as Vega in Japan, is one of the primary bosses and antagonist of the Street Fighter fighting game series. His general attire consists of a red military uniform with large silver shoulder plates, wrist bands, and shin guards; on his cap is the skull insignia of his crime syndicate known as Shadaloo (sometimes referred to as Shadowlaw or Shadowloo). Bison's eyes lack both pupils and irises (exception in "Street Fighter II"), leaving them a ghastly white color. He sports a dark colored cape in the Alpha series, in which he appears with his original body. In Street Fighter II and the Capcom vs SNK series, he appears with a much slimmer body, and removes his cape before battle.

M. Bison is a "charge character" in that, his special moves require that you hold in directions for a few seconds before pulling a move off. One of his special moves is the "Psycho Crusher" which sends him flying in the direction of his opponent with a damaging spin. The "Scissors Kick" allows him to do a forward flip which will knock the opponent away. With the "Head Stomp", Bison jumps into the air and homes into the opponent, bouncing off their heads in which he can follow up and smack them with his own hands.

In the Alpha series, he gained new moves such as the "Psycho shot" which was his very own projectile and a couple abilities which allowed him to teleport and hover in the air.

His Super Attacks contain a more powerful version of the Psycho Crusher (In Alpha 3, it is his most powerful attack taking up the whole screen when used) and the Knee Press Nightmare, which is a more varied version of the Scissors Kick.


Thursday, July 7, 2011

CYBER-AKUMA


Cyber-Akuma is created by Apocalypse and serves as the final boss in Marvel Super Heroes vs. Street Fighter. He may have the same special moves as the original Akuma, but his special moves are upgraded with his rocket launching arm and are more powerful that it can deal with a massive amount of damage. However, his attacks are blockable and avoidable. After defeating Cyber-Akuma, a special ending for a character will be shown. First and only capcom character to ever be a final boss

Wednesday, July 6, 2011

CRIMSON VIPER


Crimson Viper, or C. Viper for short, is a secret agent from the Street Fighter franchise and appears in Marvel vs Capcom 3: Fate of Two Worlds, thus being a recently created character by Capcom this is the first crossover game in which she appears.
(In Marvel Vs Capcom Story) In Crimson Viper's MvC3 ending, she finds an unknown person inside of her office and demands him to leave. The person says C.Viper is a hard person to track down and he simply waited for her here. He reveals himself to be Ultimate Nick Fury and offers C.Viper a job. C.Viper is interested in the money, but questions Fury on why he chose her specifically. Fury says his organization only employs the best and that what he thinks C.Viper is. He then asks C.Viper if she has ever heard of a little agency called S.H.I.E.L.D.

Viper is one of the few rushdown type characters from the Street Fighter series, employing the use of mixups, feints, and baiting. As the only character in MVC3 that has EX moves, Viper is also rather heavily-meter based. She can also perform eight-way angled air dashes for good mobilty.

Monday, July 4, 2011

CHUN-LI

Chun-Li is a video game character created by Capcom. She is part of the Street Fighter series. In the Street Fighter series Chun-Li was an Interpol investigator who had been searching for clues to the recent death of her father. Getting into a friendly spar with an old teacher of hers and friend of her father, Gen, he gives her a lead into who may have killed her father—the mysterious crime syndicate Shadaloo. Finding its leader, M. Bison, she demands he tell her what happened to her father. To her surprise, Bison attacks and basically makes quick work of her, then flies away, laughing at her and telling her if she attacks him again he will kill her just like he did her father. With tears in her eyes, Chun-Li swore vengeance.

In Marvel vs Capcom, Chun-Li is the original fast character in the Street Fighter series, utilizing multiple rapid attacks rather than the slow damaging strikes of larger characters like Zangief. Her agile and swift movements are a favorite amongst game-players. It is interesting to note that in the early days of arcade fighting games, many other female characters played in a similarly speedy style, following the example set by Chun-Li. In previous games (Street Fighter 2 mainly) she was basically a charge character along with Guile and E.Honda but her style was changed in later games to give her a more technical feel as well as her trademark "speed" granted to the player.

Chun-Li was one of the few characters to be able to air dash pre. Tatsunoko vs. Capcom. She can now perform an angled air dash in MVC3.

Morrigan seems to have a certain resentment and jealousy towards Chun-Li. In the Capcom game Pocket Fighter, Morrigan wanted to overcome Chun-li's status as the strongest and most beautiful female fighter.

Saturday, July 2, 2011

CHARLIE


Charlie, known as Nash in Japan, is a video game character from Capcom's Street Fighter series of fighting games. He is first introduced as a playable character in the original Street Fighter Alpha, but was already part of the series' backstory since Street Fighter II.

Charlie is a first lieutenant in the United States Air Force. Charlie is first mentioned by name in the Street Fighter II storyline (first released in 1991), where he is the deceased war buddy of Guile, one of the playable characters in the game. Prior to the events of the game, Charlie was killed by M. Bison, although the exact circumstances are not clear (in the English localization of the game, it is said that he was taken captive during a mission and later died during the escape attempt). In the game, Guile enters the World Warrior tournament with the purpose of avenging his fallen friend's death. In Super Street Fighter II Turbo, a scene is shown of Guile visiting Charlie's grave.


Charlie wears green cargo pants and a yellow jacket. He has glasses which he takes off before a fight. He has an exaggerated hairstyle consisting of a large forelock of blond hair.
The Marvel vs. Capcom series provided a twist on Charlie's fate. In his ending for X-Men vs. Street Fighter, Charlie is captured by Bison, who performs terrible experiments on him. Charlie's fate would be left up in the air until Marvel Super Heroes vs. Street Fighter, where a secret character by the name of Shadow appeared. Shadow was a palette swap of Charlie, with nearly his entire body blacked out, and a white eye shining behind his glasses. He had all of Charlie's moves, but his attacks would set his opponent alight with blue Psycho-Power flames. His supers also had a brief pause where his eye would gleam before the move was pulled off (this made him somewhat unpopular, as the gleam could give an opponent enough time to block or avoid the attack). Shadow would later appear in Marvel vs. Capcom: Clash of Super Heroes as a secret helper character. However, by Marvel vs. Capcom 2: New Age of Heroes, Shadow seems to have reverted back to his original form, but by how is unknown. In addition, the ending for Chun Li also hinted that Bison intended to alter her in the same way, and another hidden character, called Shadow Lady, was a Shadow-altered Chun-Li. Shadow Lady's ending in the game also showed a similar fate befalling Jin Saotome.

Sunday, June 26, 2011

CAMMY WHITE


Cammy, also known by the full name Cammy White (in Super Street Fighter II) and the codename Killer Bee (in Street Fighter Alpha 3), is a video game character in the Street Fighter series. She first appeared in the fighting game Super Street Fighter II, which was released in 1993, as one of the "New Challengers", the four new characters introduced in that title. She is the second female character in the Street Fighter series, following Chun-Li. Out of the four New Challengers, Cammy is by far the most prominent, having many more game appearances than the others, as well as more appearances in games and other media than many of the original "world warriors."

Cammy is a quick, close range fighter. She lacks any projectile or long-reaching attacks, and therefore hurls herself at the enemy relying on speed and priority. For example, her standing hard punch can often cancel an opponent's attack outright, if it connects. Priority such as this makes her one of the easiest characters to use in Capcom vs. SNK 2. Her original incarnation in Super Street Fighter II had trouble evading projectile attacks, so later incarnations involved reworked and additional special moves to evade fireballs with ease.

Cammy's anti-air move, the Cannon Spike (or Thrust Kick in the English versions of SSF2) causes her to quickly kick one leg upward into the air, twisting her body and flipping backward, putting her at a safe range from the opponent when the move completes. It has very high priority for such a safe move.

Cammy's forward offensive attack, the Spiral Arrow (or Cannon Drill in the English versions of SSF2) causes her to lunge forward, feet first, while spinning. Used as a distance-clearing attack, its original versions were still vulnerable to being struck by projectiles. However, her Spiral Arrow in Capcom vs. SNK travels under most projectiles, and also must be blocked in a crouching position, enhancing the move's usefulness.

In the Marvel vs. Capcom series, many of Cammy's special and super moves are endowed with blue flames characteristic of Psycho Power. She also receives the Cannon Revenge, which is a counter move that has her automatically retaliating against physical attacks with a floating punch or a Cannon Spike (this technique was later available to Cammy in Street Fighter Alpha 3 when using her V-Ism incarnation). In these games, she can also double jump or triple jump.

Thursday, June 9, 2011

AKUMA


Akuma, known in Japan as Gouki, is a video game character created by Capcom. Originally appearing in Super Street Fighter II Turbo as a secret character and hidden boss, he has red hair, wears prayer beads around his neck, and wears a black gi (occasionally displayed as blue in artwork). The kanji 'ten' (天) - meaning "sky", "heaven", or "providence" - can be seen on his back when it appears during certain win animations. Capcom had stated that the symbol on his back meant "immortal" for Akuma even though there are many different translations. He is voiced by Tomomichi Nishimura in many of the games in which he has appeared.

In the Marvel Vs Capcom game, He seems to be "working" with Doctor Doom and his army of villains. However, his true desire is to challenge Galactus himself.
Akuma's considered the first character to debut in the Cross-Over series, since he is a secret character on X-Men: Children of Atom, making him the very first Street Fighter/Capcom character to appear in a Marvel related game.
kuma is one of the sub bosses before fighting Galactus. The other sub bosses are Doctor Doom, Albert Wesker and Dormammu. However, you only fight 2 of them and are randomly chosen.
Akuma is the only character, other than Amaterasu, to not call any character by their real name.

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