Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Monday, September 19, 2011

ZERO


Zero is one of the main protagonists from Capcom's Megaman X and Megaman Zero series.

The ultimate result of the infamous Dr. Albert Wily's research, Zero was built with the intention of surpassing anything Wily had built before, and to destroy his long time nemesis's creation, Megaman, as well as his own misguided creation, Bass. Being made before the introduction of standard mass produced Reploids and during the construction of X, his internal processes and construction are considered to be more advanced than most known robotics and on par with X's parameters and capabilities.

He is initially outfitted with an armament known as the Z-Buster, an arm cannon capable of firing of blasts of energy as well as manipulating it to launch it in special variations and projections.


Zero's playstyle appears to be a sort of Combo Freak. As in Zero's special moves don't do a lot of damage on their own, but are meant to be strung together in super-long and highly damaging combos. When facing a skilled Zero player, one opening from you can allow Zero to perform an extremely long combo that could potentially take away more than half of your lifebar, as well as being able to sport an interesting amount of pressure. In gameplay, Zero mainly uses his trademark weapons, the Z-Saber and Z-Buster. He also performs a wide variety of attacks and techniques that he gained during the X series. But as a homage to his X series specs, Zero is has quite a low defense rating (or in this case, a low health rating). Get hit by a powerhouse and he's done for in 1 or 2 combos, so be careful about getting hit. He can dish it out, but he can't take it.
Zero can fight from both far and close, being able to put pressure from afar with his Hadangeki and Zero Buster, or extending brutal combos(e.g: Combo into a launcher while charging a Z-Buster, air combo finishing with Z-Buster, downward Hienkyaku to reach ground quickly, then repeat). Zero also has a strong meter build as he combos his opponent, making his Hyper Combos quick to use if needed. Be aware that Zero is actually somewhat nerfed from his TvC counterpart, so some of his more popular combos from there have to be done in a different fashion. Despite this, Zero's new tools and tweaks can help him with that.

Sunday, September 18, 2011

ZANGIEF


Zangief is a video game character created by Capcom. He is part of the Street Fighter series of fighting games.

As the greatest professional wrestler in the Soviet Union, Zangief was contacted by a man referred to as Erai Hito (Great Man) to represent his country in the second World Warrior tournament; this individual clearly resembles former Soviet leader and President, Mikhail Gorbachev.

Zangief agreed and began training in the extreme climates of Siberia. He built his strength by wrestling polar bears, gaining many fearsome scars in the process, concocting his trademark Spinning Piledriver after being picked up by a cyclone while performing a piledriver on a bear. With the assistance of his government, Zangief emerged from his training as "The Red Cyclone", determined to demonstrate Russia's magnificent power to all of the world.


Zangief is a close range character as he is a wrestling type. Many of his moves are more complicated to pull off due to the 360 motions input required to perform the moves, making him a character for advanced players. Zangief is one of the slowest of all characters in the Street Fighter games, and presents a large target, yet is widely considered top-tier as he can control large amounts of space whilst negating the ability of other characters to do so with their projectile moves, with evasive techniques such as Spinning Lariat and Banishing Flat and the ability of his Spinning Piledriver to grab opponents out of most ground-based moves.


Thursday, September 15, 2011

VIEWTIFUL JOE

In the original Viewtiful Joe Game, Joe is just a movie fanatic that idolizes Captain Blue, his favorite movie character. One day while watching a movie with his girlfriend, Silvia, a shadowy figure defeats Captain Blue and reaches from the screen to pull Silvia into it. Captain Blue's robot, Six Majin, is punched out of the movie by the figure, and it takes Joe back with it. Joe is confronted by Captain Blue, who gives him a V-Watch. This allows him to transform into his alter ego, Viewtiful Joe, whenever Joe says the word "henshin" (which he expands on by adding "a-go-go baby!" to the end).

Joe obtains his name from his rival, Alastor, after he exclaims "Viewtiful!" at the sight of Joe's fighting skills.

Viewtiful Joe is an outstanding offensive rushdown character, he also has a very small hit box which allows him to avoid some attacks that the bigger fighters cannot. He had a weak defensive game in Tatsunoko vs. Capcom, but in Marvel vs. Capcom 3, he's much improved in this area. Joe's primary drawback is that his moves do not have much range and thus like in TvC, Advancing Guards are one of his main weaknesses. He has slightly below average stamina but his outstanding aerial moves, quick movement speed and excellent projectile have made him a solid character in the early builds of the game. Sadly, Joe's moves are not as good on ground as they are in the air.

Wednesday, September 14, 2011

VERGIL


Vergil is the twin brother of Dante and the other son of the The Dark Knight Sparda . Unlike his heroic relatives, Vergil is an aloof individual who seeks out the power their father left behind at any cost. Wielding the keepsake Okatana Yamato by his side and a command of vast magical powers, he rivals his brother, Dante, in every regard, his swordsmanship arguably even greater.
At first glance, Vergil appears physically similar to Dante. While they share the white hair color, Vergil's hair style is swept up to resemble his father's. In stark contrast to Dante's wardrobe featuring a largely red color scheme, Vergil wears blue predominantly, and dresses in a manner that gives him a bit of a regal air (in this case; a long coat with three tails and a snake-like pattern on the right side, a black sleeveless top and brown boots), in contrast to Dante's more casual look.

Vergil is a cold and aloof individual who seeks power above all else. Any traits of humanity he may have had have been set aside in his pursuit to succeed his father. Vergil has no qualms with fighting Dante, or even attempting to kill his brother if it conveniences him. Though initially perceiving himself superior to his brother, Vergil does not exhibit an outward arrogance (which is typical of similar villains). Despite generally serving as an antagonist to Dante, Vergil has been known to fight alongside his brother and set aside some of his warrior ideals, should particular circumstances arise.

Monday, September 12, 2011

UNKNOWN SOLDIER


Unknown Soldier, also known as Player 1 from the shooter game, Forgotten Worlds, is a helper character who appears on Marvel vs. Capcom. Unknown Soldier also makes his playable crossover debut with Player 2 and Sylphie the Shopkeeper in Namco x Capcom, being able to dress up as characters to use other attacks due to distortions. According to the storyline, he was created alongside Player 2 to defeat Emperor Bio, who has turned the Earth into a desolate wasteland called the 'Dust World.'

Certain characters from his game, Gods of Thunder and Wind and the King of Gods make a cameo in one of the background stages.


Unknown Soldier's a regular Assist Projectile Type Character. He fires a few beams from his gun, with fair speed and power, which gives a good chance for the player to connect other attacks or even Hyper Combos.

Sunday, September 11, 2011

TRISH


Trish is a character who was originally from the game Devil May Cry, and has appeared in every installment of the series, except for Devil May Cry 3. Trish's personality is hard to pin down as she has changed slightly throughout the games. In the first Devil May Cry, She became excited at the idea about being a "sidekick" at the end, giving her an almost a innocent quality. However in the anime, her personality changes, as she constantly seems to be working for her own gain . This same personality goes over into her character in Devil May Cry 4. Although while disguised as Gloria, she takes on a more refined and humble attitude towards the other members of the Order of the Sword, this is just good acting on her part.

Trish, after forming a partnership with Dante in Devil May Cry fights using the Sparda, as she did in the first two installments of DMC. She has access to Round Trip as a projectile, and Super Move. She can perform her lightning abilities from the original Devil May Cry, as well as Luce & Ombra, guns she had in Devil May Cry 2.

Trish is described as a "Keep Away" character, specializing more on keeping her opponents far away from her and manipulating the space usable by the opponent. She is considerably good with combos, though not advisable as the rushdown-type characters. Part of her keepaway skill is setting Traps, both in the air which are invisible and on the ground which shoot bolts of electricity up in the air as soon as her opponent jumps or walks over them. This keeps the opponent immobilized until attacked or until the trap fades. She is capable of shooting electric projectile attacks, three different types; 3 slow, but powerful, bolts of electricity. 2 bolts that are average in speed and power. and 1 single bolt that is the weakest, but travels the fastest.

Her grab moves involve her pinning her opponent to the ground, sitting on them to prevent them from standing, then pulling out her guns Luce and Ombra, and shooting them at Point-Blank Range in the face.



Saturday, September 10, 2011

TRON BONNE

Tron Bonne is a character from the Mega Man Legends series of video games. She serves mainly as an antagonist but is also an anti-heroine of sorts in the series. She also has forty-one Servbots at her command, one of which is a playable character in Marvel vs. Capcom 2.

Only fourteen years old, Tron is the mechanical genius of the Bonne family, possessing an IQ of 180. She is in charge of building and maintaining all of the Bonnes' mechanical devices, including the Bonne family's air ship, the Gesellschaft, her loyal Servbots and even the ships they pilot, the Drache and the Hornisse. Tron is known for piloting machines such as the Gustaff, Ferdinand and the Jagd Krabbe in battle. She has always wanted to go on missions and adventures just like her older brother Teisel, but was never given the chance until Teisel and Bon were kidnapped by Loath and Glyde. After rescuing Teisel and Bon from Loath's clutches, Tron has since acted as Teisel’s "right hand girl" in all of the Bonnes' adventures. Besides her older brother Teisel, she has a younger brother, Bon.

Tron is also the creator and "mother" of the Servbots, whom she treats much like children. Finally, although Tron angrily denies it, she has a huge crush on her archenemy, MegaMan Volnutt.



Though she is a pirate and has been shown to be rather greedy and egotistical, she has also shown a noble morality throughout the series, performing altruistic deeds like aiding her archenemy Mega Man in the Mega Man Legends series; or chastising, defeating, and turning in a crime boss to the police for his barbarity of attempting to utilise an ancient robot vehicle to devastate and conquer the world in the spin-off game The Misadventures of Tron Bonne. Thus, Tron knows when to "draw the line" when performing acts of piracy, or when any scheme becomes too morally questionable for her liking.

Temperamental and prideful when in the presence of others, Tron's personality towards her forty-one Servbots is more reminiscent of a disciplinarian mother towards her children. She is very harsh and demanding towards her Servbots, but is quick to praise and reward them for good performance, being very caring and compassionate towards them when they're not performing any number of tasks.

Tron Bonne is an unorthodox character, using her Bonne Strike and long ranged, damaging normal attacks to keep the opponent pinned, leaving them vulnerable to her unblockable command grab. Tron also possesses a large amount of health, on par with the Hulk

Tron Bonne is also very effective as an assist character, with three assists that are effective if used correctly. Her Gustaff Fire assist in particular, is very difficult to punish and causes a freefall state if it hits an airborne opponent


Monday, September 5, 2011

STRIDER HIRYU


Hiryu is a special agent known as a Strider. Striders are an elite team of ninja mercenaries, and one of the world's most influential secret maneuvering groups, having existed since the feudal era of Japan. Striders are a secret organization specializing in kidnapping, assassination, demolition, and other types of missions that they have performed throughout history in service of the greater good.

Hiryu is one of the most skilled Striders, obtaining the high rank of Special A-Class at a young age. Little is known about him besides the fact he is the Striders' best assassin.

Strider Hiryu wears what is thought to be a Strider's traditional uniform. He has a large, red scarf wrapped around his mouth and extending to his back, almost acting as a cape. He wears a blue, sleeveless suit, with the shirt and pants seperated by a large red sash and a loose-fitting, white belt. His ankles and wrists are wrapped in white cloth, and he wears blue sandals.


Stider Hiryu is silent and stoic. He rarely speaks, unless he has to, adding to his mysterious personality. Of course, Hiryu speaks more often in Ultimate Marvel vs. Capcom 3 to allow for Special Conversations. Hiryu's main goal is to serve the Striders in protecting the world, and seems to have few interests outside of that.
Hiryu was one of the first four characters to be confirmed for Ultimate Marvel vs. Capcom 3, alongside Ghost Rider, Firebrand, and Hawkeye. If character rivalries are still of concern, Hawkeye could be considered Hiryu's rival. Both already mastered their basic fighting style at a young age, Hiryu being the youngest Strider to reach Special A-Class, and Hawkeye learning his archery skills as a child working at a circus. Their personalities contrast greatly: Hiryu is quiet and stoic, while Hawkeye is loud and brash.

Monday, August 29, 2011

SONSON III


SonSon III is a little monkey girl who is the grand daughter of a character named SonSon, who starred in an old Capcom game with the same name. In the game, she tries to find out why her village was struck by an unknown illness. Sonson and her father are both based on Sun Wukong, the main character of the Chinese novel Journey to the West. Several of her attacks are derived from the series, such as the size-changing bo staff, Wukong's ability to replicate himself using the hairs of his body, or Sonson trying to cook her opponent in the Shinka Hakke Jin and turn them into sake.

Sonson turns into an Oozaru (Great Ape/Monkey) which you can control with the joystick and buttons. This lasts for 4 seconds with Super Armor. Pressing Kick makes you breathe fire and while you're doing so you can aim it up or down with the joystick. Punch buttons do various punch attacks. Great move that inflicts a lot of damage even if your opponent is blocking. Based off of the Oozaru in Japanese folklore, and the move name refers to another popular moniker of Sun Wukong/Son Goku and is the most popular nickname. Though Sonson is a girl despite the name.

Sunday, August 28, 2011

SILVER SAMURAI


Silver Samurai has an absurd range on many of his attacks, with him being Marvel's main poking character. He can easily fend away many of his opponents' moves with his s.mk, c.lk and many more, albeit even in different situtations(c.hp for an anti air, etc). He also can upgrade his katana with elemental properties to give himself somewhat of an advantage, but at a cost(in MVC2)change his stats drastically(e.g: attack, defense, function on moves, etc.)making him one of the most complex characters in MVC2.

The samurai is only limited to two specials, but his Hyper Combos are damaging. But his Shuriken special(qcf + P)is considered to be one of the game's best projectiles, being able to control its flight trajectory and with it being able to inflict solid amounts of chip damage. His Raimeiken(qcf + PP) can easily lend to massive amounts of damage, and he sports good air combos and a high defense, so there's a good tiny space for minor penalties.


But his massive weakness is his lack of 'awesome' approach, S.S. needs to be close in order to be effective due to being slow, and is a hard-to-master character that's easy to pick up and is rather fairly strong for one. His c.hp launcher is also hard to ultilize, seeing that it launches his opponent at a slight angle rather that straight up. His Raimeiken is also ineffective at far range and is often used for anti air situtations. The Chou Shuriken(qcb + PP) is his only hope of a far-ranged hyper, and it can be a reliable one. Also, Silver Samurai has notable lag on most of his moves(s.mp, s.hpx2, and s.hk) and like Hayato before him, must be forced to cancel into a quick move(e.g: Shuriken) most of the time.

Silver Samurai's Touki(qcb + P for thunder, qcb + lk for ice, qcb + hk for fire) makes much of his gameplay akward and changes the effect on his Shuriken depending on which one is used, they might fly faster with less hits or the other way around. Also, activating the Touki: Fire gives Silver Samurai one of the lowest defenses in the game, so he must be careful about which Touki he activates. Thunder still gives him the Raimeiken, though ice gives him the Hyouga Ken and fire gives out Homura Ken(both have the same command as Raimeiken). The Hyouga Ken is stated to be one of the samurai's best source of combos, since it freezes the opponent and the attack window lasts for a long time, creating mindgame potential.

His assist is average overall, but his beta assist is said to be the best one, he is also one of the only characters to have a hyper that is only in a crossover combination. (ex: Spiral, Zangief, etc.)

Overall, he is one of the characters from old game(s) who has changed alot, making him far more harder to understand and at the same time more easier to pick up ever since X-Men: COTA.


Thursday, August 25, 2011

SERVBOT


Servbot (Kobun in Japan, which roughly means "little follower") are a series of characters from the Mega Man Legends series. They are not a single character but one of a group of 41 small, indestructible robots made by the air pirate Tron Bonne to do her bidding. Each Servbot has its own ability from cooking to cleaning to battle, and they do various chores on board the Bonne family airship the Gesellschaft. They first appear in Mega Man Legends as an enemy of sorts which Tron sends to rob banks and cause a general commotion. However, by Mega Man Legends 2, the Servbots begin to treat Mega Man more kindly (though still antagonistically), thanks in part to their mother's crush on Mega Man.
Servbots are cutesy little robots created by Tron to do her bidding. They behave like children and love and adore Tron like a mother, however strict she may be with them. There are forty-one Servbots in all and assist Tron and the rest of the Bonne family in everything from fighting to chores. Despite their small size, they can be quite powerful fighters and are vital to the Bonnes success as pirates. Servbots also love to eat spaghetti, curry, and drink coffee.

Servbots accompany Tron in Marvel vs. Capcom 2 as well as Marvel vs. Capcom 3 in several of her special moves, including her Hyper Combos King Servbot and Lunch Rush. As an individual selectable character, he is incredibly hard to hit due to his diminutive size, and some attacks will miss him completely. A good example is Venom's Venom Web and most of Abyss' second form's moves, which Servbot is immune to. As such, Servbot is considered the smallest unmodified character to ever appear in a fighting game. A few of his Hyper Combos are also moderately powerful. The Servbot also has the lowest offense and defense of any other character in Marvel vs. Capcom 2 and can be defeated quite easily. Servbots can also be seen exrensively in the background of Tron Bonnes Stage in Marvel vs Capcom 3.

Tuesday, August 23, 2011

SAKURA


Sakura Kasugano is a video game character in the Street Fighter series of fighting games. She is a 16-year-old (as of Street Fighter Alpha 3) Japanese schoolgirl who has an intense fascination with Ryu. She has managed to copy and learn some of Ryu's techniques, but really wants him to train her personally.

Sakura typically fights in her school's uniform, a short-skirted sailor fuku (seifuku) with the collar popped and red bloomers underneath. She wears a red top under her uniform, sparring gloves, and a white headband.

Sakura was not one of the initial Street Fighters pulled into the Marvel Universe, but she did arrive for the second event during Marvel Super Heroes vs. Street Fighter. Sakura, having not yet fully mastered her own style of fighting, felt the most disoriented as a result of being in a different universe, and found that her fighting abilities were slightly altered. She was unable to control the direction of her Hadoukens and found them launching up towards the sky. However, she was excited to find that she could throw them in mid-air down towards the ground. But that was not the end of the oddities that Sakura encountered.


Sakura fights in an emulation of Ryu's fighting style. She can successfully manipulate ki and is subsequently able to perform the "Hadouken" energy attack (however, due to her lack of training, she cannot throw it the full length of the arena like Ken or Ryu can). Unlike Ryu and other practitioners of the same art, she can control the size of her Hadouken and throw larger Hadoukens that sacrifice range and execution speed for size (up to 3 times larger). In the Marvel vs. Capcom series, she throws her Hadoukens diagonally upwards, though her "Hiyakeshita" (literally "Sunburned") version still throws them horizontally). In Capcom vs. SNK 2, she is given an energy spark instead of a traditional projectile (called the "Hadoushou") that hits 3 times but is limited to the area in front of her hands. Her other attacks include "Shunpuu Kyaku", a short version of the "Tatsumaki Senpuu Kyaku" attack (instead of sailing through the air, Sakura's version rises then falls in an arcing pattern and traditionally only goes about 60% of the screen at its longest range) and "Shououken", a version of the "Shoryuken" that sees her running before executing the attack (weak version is very similar to a normal Shoryuken, but with an extended delay; when performed with the Fierce punch button, the attack can hit 6 times as she is running toward her opponent). Her super attacks include her own interpretations of the "Shinkuu-Hadoken" (the Shinkuu-Hadoken, like her regular projectile, will not cover the full length of the screen) and "Shoryu-Reppa" ("Midare Zakura"). Her third super attack is a ground based spinning leg attack (called the "Haru Ichiban", literally translated as "first one of the spring") that ends with a side kick that knocks her opponent away. In the Marvel vs. Capcom series (under her "Hiyakeshita Sakura" version), the Street Fighter EX series and Rival Schools she also gains the Shun Goku Satsu and marvel vs capcom. Sakura is able to launch her hadouken in air but bigger and multiable bigger hadouken and her shinnku hadouken is similar to ryu when she is in dark form this gameplay is in marvel vs capcom series

Sunday, August 21, 2011

RYU


Ryu is a video game character created by Capcom, and is the main character in the Street Fighter series. Ryu is the archetypal fighting game protagonist, and he has provided the basis for many other fighting game characters. Ryu was an orphaned child, with no knowledge of who his parents were or if they are still alive. When he was a young child, he was adopted by a man named Gouken and began living with him as well as learning a martial art rooted as an assassination art. When Ryu was about 23 years old, Gouken thought that he was ready to travel the world in order to test his skills against the best fighters in the world. With this, Ryu left Gouken and Ken, and headed to fight in the first World Warrior tournament.

Ryu is the quintessential "basic" character in fighting games with an intuitive array of punches and kicks, and very basic special moves. Unfortunately, he is a rather predictable character because of being very popular, and many pro-players know much of his tactics, that doesn't mean that he's considered ineffective because of this. Ryu is an extremely balanced character who can still put up a good fight and has one of the best assists in the Vs. series(Hadouken), especially in TvC, where his Hadouken is godly in extending combos.
It's assumed that Ryu's rival is currently Wolverine. Both are fierce veterans in the game series, often being many fans' #1 character picks, and both are portrayed as warriors with an honor code, a dark side, and the will and determination to fight against all odds. Both have also spent time living and training in Japan, for many years at a time. Furthermore, they are both iconic characters for their respective franchises, both specific (X-Men and Street Fighter) and general (Marvel and Capcom), so the pair seems ultimately justifiable.

Saturday, August 20, 2011

RUBY HEART


Ruby Heart is the protagonist of the game MvC2.

She is a French-speaking pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle. Ruby Heart is looking for the mysterious orb that the final boss Abyss possesses. Once Ruby Heart finally obtains the orb, she doesn't seem very pleased with it, and throws it into the ocean.


It's long been rumored that she was / will be in the next DarkStalker game (if they make a new one), since she was originally planned to be made into a new DarkStalker character by Capcom.

Friday, August 19, 2011

ROLL


Roll is a kind-hearted and hardworking female robot designed for housekeeping instead of fighting. She's the younger counterpart of Mega Man, and plays a supporting role in the games. Roll first appears very briefly during the ending of the very first game of the series. Because so, her name was never mentioned until Mega Man 3, where her entry in Dr. Light's robot list is shown during the ending.

While she was not designed for fighting, she is a combatant in the fighting games, Marvel VS Capcom and Marvel VS Capcom 2, altought she can be considered somewhat of a "Joke Character", like Dan (but far more powerful if you compare Dan to Ryu and Roll to Megaman). In those games, she proves that she has about the same fighting qualities of her brother Mega Man, only much weaker and softer. In these games, she possesses an external shooting deviced named "Roll Buster". Her design is based on her appearance in Megaman 8/& Bass/Battle & Chase, where she look slightly older and feminine compared to the previous games, and wears a different dress.


She is also a playable character in Mega Man Powered Up, the Mega Man remake, as a different sort of "joke character", where she uses a broom as a default weapon with her skill, the Roll Swing, which she uses to swing a close range weapon. Roll can be played in several unlockable outfits, each with its own variation of the broom weapon.

Her most recent appearance was in Tatsunoko VS Capcom. But her moveset has now changed, with her carrying a broom and having her own specials and hypers rather than copying Megaman. Roll is the smallest character in Marvel vs. Capcom: Clash of Super Heroes and the second in Marvel vs. Capcom 2: New Age of Heroes, with Servbot having the smallest sprite in the game.


Monday, August 15, 2011

PHOENIX WRIGHT


Phoenix Wright from the Ace Attorney games is a character confirmed to be in Ultimate Marvel vs. Capcom 3. In his childhood, he made friends with Larry Butz and Miles Edgeworth. At the start of the series, he has recently acquired his attorney badge. While studying to become a defense lawyer, he was defended by Mia Fey and subsequently worked at her Fey and Co. Law office. He took over the office and renamed it Wright and Co. after she was murdered in the second case of the first Phoenix Wright: Ace Attorney game. The fourth Ace Attorney game, Apollo Justice, is set seven years after a case where Wright is incriminated for falsifying evidence and loses his defense attorney's badge.

Wright first decided to become a defense attorney in his school days when he was falsely accused of stealing his classmate Miles Edgeworth's lunch money, and the class held a mock trial. In that moment when he felt alone, he decided that he wanted to become a defense attorney so that he could help people like himself who at that time had nobody to defend or believe them.

Saturday, August 13, 2011

ONSLAUGHT


Onslaught is a character in the Marvel's X-Men comics. He appears in Marvel Vs. Capcom: Clash of Super Heroes as the game's antagonist.

Onslaught is a supervillain who first fully appeared in X-Men (vol. 2) #53 (June 1996). Although his nature was initially unclear, Onslaught was a composite lifeform made up of Professor Xavier's repressed mental characteristics and influenced by psychic contact with Magneto. Using Xavier’s vast psionic powers and Magneto’s control over the electromagnetic spectrum, he transmuted himself into the physical world and was defeated only through the combined efforts of the entire Marvel superhero community.

"Onslaught" is also a shorthand for the Onslaught Saga, which began shortly before Onslaught: X-Men, ended in Onslaught: Marvel Universe, and led directly into the Heroes Reborn collection of series. The actual beginning of the saga is hard to determine, due to a great deal of foreshadowing and preluding. The story itself was divided into two categories; Phase (comics that tied in directly with the battle against Onslaught), and Impact (comics that were affected by Onslaught, but not tying directly into the struggle against him).


Onslaught has appeared as the final boss in Marvel vs. Capcom. In that version of the story, Xavier subconsciously used Onslaught's power to call heroes from another universe to help the Marvel super heroes battle him. At the end of the game, the player faced Onslaught in the two forms seen in the comics. In two endings to the game, Jin Saotome (in his own ending) and Captain America (in Hulk's ending) sacrifice themselves to defeat Onslaught (who had become the mass of pure energy in said endings). Onslaught is infamous for being one of the most difficult bosses in fighting games, and is considered to be the hardest boss in the series. His attacks deal a high amount of damage, and some are nearly unavoidable. It is recommended that players use short characters (such as Mega Man) and time their movements accordingly when fighting against him.

Wednesday, August 10, 2011

NORIMARO


Norimaro is in the center space in the Japanese and in the Saturn version; it is replaced by an unselectable logo in the American Playstation version. He portrays a nerdish, cowardly schoolboy-type guy armed with a camera; who throws common school items, mini-Akuma dolls, and plushies as fireballs; and would attempt to ask for his opponent's autograph mid-battle (can be seen when the player presses the START button during a match).

But despite this comic relief facade, he is a pretty decent character to play with, and has some of the most powerful moves in the game. Based on Noritake Kinashi, Japanese comedian.

Tuesday, August 9, 2011

NEMESIS


Nemesis was created by the European Branch of the Umbrella Corporation's pharmaceutical company. He was designed to have immense strength and power, yet to also be intelligent enough to follow orders and overcome obstacles, but not intelligent enough to rebel. This particular Nemesis was deployed to Raccoon City to kill any remaining members of the S.T.A.R.S. unit, which had become an annoyance for the corporation. His first victim was Brad Vickers, who he impaled through the the mouth with a tentacle.

Nemesis appears in Ultimate Marvel vs. Capcom 3 in his first form. His face is stitched together over one eye, with the other eye glowing yellow. Nemesis has no lips, showing exposed gums and teeth. Nemesis wears a large, black jacket that almost conceals the tentacles wrapped around his neck. Nemesis also has black gloves, pants, and boots.
Nemesis has no true personality, only his mission. Nemesis' main goal is to eleminate all S.T.A.R.S. members. Nemesis seems capable of speech, albiet limited speech, only shown saying "S.T.A.R.S." Nemesis is ruthless and will take down anything in its way. However, Nemesis is still controlled by someone else, so his behavior could change with an updated goal.
His rival appears to be Rocket Raccoon . Both are mutated creatures that possesses expertise in firearms. They are also polar opposites in size, with Nemesis being a giant, and Rocket Raccoon being very small. They also have some connection to raccoons, with Rocket Raccoon being an actual raccoon, and Nemesis being the terror behind the Raccoon City Incident.

Monday, August 8, 2011

NATHAN RAD SPENCER


Nathan Rad Spencer, a.k.a. Spencer, is a character from the Bionic Commando Series. In Marvel Vs. Capcom 3, he carries on his attire from Bionic Commando (2009.) Spencer was originally a member of the Federal States of America's armed forces, but his military career was cut short when he lost his left arm to a grenade. While on rehabilitation leave, he accepted a position as the first test subject for bionics technology by T.A.S.C., the FSA military's intelligence division. He was given the codename: Research And Development #1, or RAD #1, and the name stuck; many continued to call him "Rad" Spencer for years. Under the supervision of TASC agent and supervisor of bionics technology Joseph Gibson, Nathan was the first human subject to be fitted with and control a bionic limb. Though the technology was still in the prototype phase, the fascistic Imperial Army attacked, and TASC's first operative, Super Joe, was captured. Nathan was activated early and sent into the field, given the field rank of Captain, and sent to rescue Joe and stop the Imperials. He succeeded with flying colors and his statue, along with Super Joe's, now decorates the Avenue of Heroes in Ascension City, along with other heroes of the conflict. Super Joe was promoted to Director of TASC, and he and Spencer oversaw the training of the TASC Special Ops...new "bionic commandos", just like Spencer. This unit would come to be legendary as the deadliest fighting unit in the world. However, bionics technology proved divisive, and the populace grew weary of being normal humans in a world of super-powered bionics. Demonstrations and riots followed, coming to a head when a group of rogue bionics was accused of aiding a rebellion against the FSA. The investigation found Nathan Spencer the sole perpetrator of all crimes, and he was convicted and sentenced to death by a military tribunal.

He was actually innocent of all charges, but despite proclaiming this, his appeal was denied. He was stripped of his bionic arm and placed in the TASC Military Disciplinary Facility in Fort Leavenworth to await execution. The anti-bionics sentiment came to a head, and a new executive order known as the Bionic Purge was passed almost overnight, outlawing bionics technology. Merely being a bionic became against the law, and bionics were forced to hand in their implants or face prosecution. As a convicted criminal on death row, Nathan could do nothing to oppose the move and became despondant. On the day he is scheduled to be executed, however, an experimental WMD known as the Witherer is detonated in Ascension City, annihilating it and its citizens, and Nathan is given a chance at a pardon in exchange for tracking down and apprehending the perpetrators, known only as BioReign.
Spencer appears to be on the good side when he is seen, along with other heroes, taking down the jets.

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